Notes for Case Study 2: ‘Elude’

I’m now planning the second of my 3 case studies: Elude – a game with the goal of

“Modelling what depression feels like by contrasting it with other mood states (normal and happy).”  (gambit.mit.edu – Elude)

Below I’ll begin a list of resources for the case study:

Elude. 2010. [videogame, online] Web. Doris Rusch, MIT Gambit Game Lab. MIT. Available from: http://gambit.mit.edu/loadgame/elude.php  Accessed January 11 2016.

Russo, A. 2011. Serious Game Analysis for IMGD 4600. [online] Available from: http://web.cs.wpi.edu/~rich/courses/imgd4600-c13/analyses/Elude/index.html Accessed January 11 2016.

MIT Video. 2010. Elude. [online video] Available from: http://video.mit.edu/watch/elude-6105/ Accessed January 11 2016.

Collado, B. 2011. Elude: Gaming as the “Opposite of Play”. [online] Available from: http://pulseandsignal.com/2011/05/elude-gaming-as-the-opposite-of-play/ Accessed January 11 2016.

Myles, A. 2012. Thoughts on Shorts: Elude. [online] Available from: http://nightmaremode.thegamerstrust.com/2012/01/30/thoughts-on-short-elude/ Accessed January 11 2016.

 

 

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